Desert House

In the course of designing “Spectaculum – A Gipsy Adventure” I came up with environmental 3D Assets for the game. They include 2 experimental stone houses and other adornments like plants, all low poly.

Desert House

They were created with 3Ds Max 2012 basically achieved through box modeling using the standard and graphite modelig tools provided, cloth simulation and other modifiers like noise and path deformation.

For the unwrap I used the peeling mode and the slate material editor for applying the maps and textures.